Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Installing the Android SDK

Before we can cook and package our game, we first need to install the Android SDK. Luckily, you do not need to find it on the Internet and download it; its installation file is available with UE4. You can find it in <Location>\ Unreal Engine\ 4.7\ Engine\ Extras \ Android. The file we need is tadp-2.0r8-windows.

Once you find it, double-click on it to run the installation. Once the setup opens, all you need to do is to follow the onscreen instructions and let it install.


One thing to note is that the setup needs an Internet connection since it downloads the build tools; so make sure that you are connected to the Internet when installing the SDK tools.

Once you have successfully installed the Android SDK files, the next thing you need to do is to tell the engine where all the files are (especially if you have installed the SDK files in some other location than the default location). To do this, you first need to open Project Settings (which can be found in...