Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Setting up the Android device

When developing games, it is natural that you would want to test your game from time to time to see whether it is working smoothly and properly on the device. Instead of having to first package your game, put it on your device, and then test it, you have the option to directly build and run the game on Android devices.

  1. To do this, the first thing is to enable the Developer mode on your device. This can usually be found in Settings | About phone. Here, you need to find Build number and tap on it several times. If done correctly, you will get a prompt saying You are now a developer (in some devices or versions of Android, the Build number option is located within More). Once that is done, a new section called Developer Options will be available to you; open that and enable USB debugging.

  2. Once done, connect your device to the system and let it install the drivers. Your device is now ready for testing. To check whether it has been properly set up, in the Editor Viewport...