Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Publishing your game

Now that we have discussed the Developer Console, we can go ahead and publish our game to the Google Play Store.

Activating Google services

Now, since the app is more than 50 MB, you will have to make use of the Google Play service, namely the APK expansion files. Go to the Game services panel, and then the Game details section. Here, fill out all the fields since all of them are the basic requirements that the app should have before you can publish your services. This includes setting the Display name, which you can set as Bloques. In the Description section just write what the game is, what the objective of the game is, and so on.

Since this is a puzzle game, in the Category field, choose Puzzle. Further, since we do not require saved games, you can set it to Off. For the Graphic Assets, you will need a minimum of two: one for the icon and one feature graphic. The resolution required for the screenshot is 512 x 512 and the resolution required for the feature graphic...