Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Monetization methods

It is one thing to make a good game. However, the most important thing is for your game to generate revenue because, after all, we all have bills to pay. Ever since mobile games came into the scene, several monetization models have emerged. Here are the four most popular and widely used monetization models that developers use to generate revenue:

  • Freemium model: This is a widely used business model made popular by games such as Angry Birds, Cut the Rope, and so on. Here, you make certain features of the game free while other features are locked—which cost money to unlock. The main goal of this model is to attract as many people as possible and give them a preview of the app and its features without giving away too much, so that the users become interested enough in purchasing the whole app. This is similar to the Demo version of games for the PC and Consoles.

    The advantages of using this model are that users get to try the product before they purchase it, making them...