Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we discussed UMG and its user interface. Using it, we created a main menu for our game (which contains the name of the game and a button that starts the game when the player touches it). Having done that, we were then ready to package our game for Android devices.

The first step in doing that was installing the Android SDK which contains all of the build files required to package our game into a .apk file. Once installed, the next step was to specify to the engine where all of the files are located. Then, we discussed how to set up the Android device to test the game directly without having to package the game every time. Finally, we discussed how to package the final product and upload the game onto the Google Play Store for people to download.

The chapter ended with details on the few monetization models that are widely used by mobile game developers to earn revenue, and a few tips on how to properly optimize your game for mobile devices..

You are now equipped with...