Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Forums


And finally, we have our good old-fashioned forums. Clicking on the Forum hyperlink at the Engine Launcher will bring you to the forums page.

The forums are neatly categorized, based on various topics, so that it is easier for you to find the relevant thread to post on. The sections are as follows:

  • Unreal Engine: This is where all of the topics related to UE4 in general are posted, such as the latest announcements, updates, the marketplace, and so on.

  • Development discussion: This section contains topics related to developing games or other projects in UE4. These topics range from things such as rendering, animation, content creation, architectural visualization, to more technical topics, such as C++ programming, Android development, iOS development, and so on.

  • Community: This is where you can engage with the community more directly. For instance, if you are interested in making a game or product, but lack the talent, or if you are interested in joining a team to make a game, you can go to the Got Skill? Looking for Talent? section, and post your requirement or your profile there, and hopefully, get some responses. Otherwise, if you are already working on a project, and wanted to get some feedback, you can post it on the Work in Progress section, and get some constructive feedback from other community members. It is also a great way to get your game noticed.

  • UE4 for Schools: This section contains topics and discussion threads related to academia. Here, tutors can discuss the curriculum and how to go about teaching UE4 to students, and also give feedback to other educators. If you are a student, you can discuss UE4 with other fellow students, and get some support.

  • International: Finally, if you are interested in engaging with community members near your geographical location, you can post a discussion thread in the relevant subsection. For instance, if you want to make a game, but prefer that your team members are nearby, you can post a thread related to that.