Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

David Pol is a seasoned game programmer who started working in the industry in 2008. What began as a hobby, when he was a little kid programming games in his bedroom, became a full-time job even before he graduated with a master's degree in computer science. While working with several game studios, he has shipped over a dozen games on many platforms.

He enjoys sharing his knowledge with the community whenever possible. He is currently working as a freelance programmer, helping studios and individuals realize their digital dreams.

You can follow David at http://www.davidpol.com.

Steve Santello is a well-seasoned educator and veteran of the game industry from Chicago, IL, USA. His cross-disciplinary study in art, design, programming, and project management has allowed him to explore every facet of game development. As an educator, he has used his passion to teach others about game development, which has populated the game industry with many talented developers over the years. Steve has worked on over 15 different titles as a 2D and 3D artist for the Chicago game developer, Babaroga. With Babaroga, he worked as one of four artists on many mobile titles published by EA, such as Spore Origins, The Godfather Game, and Pictionary: The Game of Quick Draw. He has also worked on many mobile titles published by Disney Interactive, such as Hannah Montana In Action and Meet the Robinsons. He and his development team have developed a number of original IPs, such as Babaroga Eats Children and BEES!

Steve has been a university professor since 2006. He helped pioneer the Digital Entertainment and Game Design program at ITT Technical Institute in St. Rose, LA, USA, as well as the Game and Simulation Programming program at DeVry University in Addison, IL, USA. He has served as an adjunct professor at the Illinois Institute of Art, Chicago, where he taught game prototyping as a team manager and acting producer. On the side, Steve develops game and simulation prototypes and is planning to release his first two independent games, which are being developed with Unreal Engine 4, sometime in 2015. Steve has made contributions to Game Development Essentials: Game Interface Design, 2nd Edition. In it, he wrote about the past, present, and future of user interface in games, which included breaking down the HUD in games, such as Deadspace, and talked about how he and his team designed the user interface in Spore Origins.

Steve is currently working toward tenure as a CIS Gaming Instructor at the College of DuPage in Glen Ellyn, IL, USA. Although he is very proud of his success, he knows that all of his combined experiences played a major role to where he is today.

Nicola Valcasara is a freelance game developer and cofounder of Deuxality Games Ltd. He is an expert programmer, specializing in mobile development, with a strong passion for games and technology. He started working in the game industry in 2012, after winning the first prize at the Microsoft Rapid2D competition for young developers.

He works at Deuxality Games Ltd., an indie game company that started in 2014 with the dream of becoming the new mobile market success story. Having developed and published five products in less than 8 months, DeuXality is now starting to confirm its place in the industry, participating actively at the 2015 GDC in San Francisco.