Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Units of measurement – a section review


In this section, you learned about the basic unit conversions between the U.S. and European units and how these units translate into Unreal Engine 4's Unreal Units. Additionally, we briefly discussed the common measurements for our game world for our player character, walls, staircases, and doors/doorways. Moreover, we took an in-depth look at unit snapping in Unreal Engine 4 and the significance of the tool when it comes to object placement and creating our game world. Lastly, we looked at how to convert or change the units of measurement in 3D art programs, such as 3ds Max and Maya so that artists can ensure that their models are exported and imported to the correct scale when placed in Unreal Engine 4.

Now that we have a better understanding of the units of measurement and how they translate into Unreal Engine 4, we can now move forward to briefly discuss scientific notation.