Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Navigating to PhAT


Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:

  1. First, open Unreal Editor by clicking on the Launch button from Unreal Engine Launcher.

  2. Start a new project from the Project browser by selecting the New Project tab. Then, select Third Person and make sure that With Starter Content is selected. Give the project a name (phat_test). Once you are finished, click on Create Project.

After everything comes up on your screen, in Content Browser, locate the ThirdPersonBP folder and click on the Character folder. Find ThirdPersonSkelMesh and then right-click on the list and select Create | Physics Asset, as shown in the following screenshot. Then, click on Ok in the New Asset window.

Note

ThirdPersonSkelMesh can be found by the name SK_Mannequin in the newer version of Unreal Engine 4.

Now, if everything works fine, you will find your selected mesh in Physics Asset Tool or PhAT. This kind of editor allows you to put some...