Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now, you can use PhAT to make your character move and reflect, which is similar to the real world. Keep in mind that working on PhAT is presenting the game story over the character behavior. It is an art because all the details and time that you spend here are directly monitored and tried by the player (perhaps hundreds of times while playing the game). It is good practice to imagine a character with some special behaviors, like movement, impact on other objects like walls, guns or fire, in real world; and then, try to recreate that behavior using Unreal Engine. It is a physical simulation with many details which we have gone through in this chapter. As a game designer, more practice will guarantee high quality results.

You can import the rigged mesh from the 3D software and apply the same physic assets to them. The mesh should be rigged in a proper way, which is similar to what we used as default in this chapter. Try the online sources by searching Unreal Engine 4 PhAT on YouTube...