When it comes to creating complex collision in the Static Mesh editor, we can use the
Auto Convex Collision tool to customize the number of hulls and hull vertices that the collision mesh will have. For the purposes of this section, we will need to continue using
Unreal_PhyProject that we created, and we will use the
SM_Lamp_Wall asset as an example of how to generate custom and complex collision hulls. To navigate to this asset, we need to go to Content Browser and then to the
Starter Content folder. Now, under props, we will find the
SM_Lamp_Wall asset. Double-click on this asset to open the Static Mesh editor. If this static mesh has any default collisions applied to it, make sure to remove the said collision by navigating to the Collision drop-down menu and selecting remove collision. Make sure that the Collision Toggle option is set to on so that we can view the collision mesh in the Static Mesh editor.
For this asset, we will use the Auto...