Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer

Creating complex and custom collision hulls – a section review

In this section, we took an in-depth look at how to create more complex collisions. We also looked at how to create custom collision hulls in third-party art programs (such as 3ds Max and Maya). Moreover, we analyzed the Auto Convex Collision tool in the Static Mesh editor of Unreal Engine 4. We also discussed how the Max Hulls and Max Hull Verts parameters affect the collision that is generated around our asset. Lastly, we looked at all the necessary naming conventions required in our art applications that ensure proper exporting and importing of our meshes and collisions to Unreal Engine 4. Now that we have a very strong understanding of how to generate collisions in Unreal Engine 4 and third-party art applications, we can now talk about about the different collision interactions that exist in Unreal Engine 4 in detail.