Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

In-depth collision presets


To conclude this chapter, let's briefly discuss the remaining collision presets available in Unreal Engine 4 that we have not gone through at this point:

  • Custom: This collision preset allows you to fully customize how you want the collision to behave by selecting the Collision Enabled property, setting the Object Type property, and fully customizing how the Trace and Object Responses react to different types of collisions. This type of collision preset is useful when we need to customize an assets collision, and where the default collision presets does not fit the type of collision we need.

  • Block All Dynamic: This collision preset blocks all the actors by default and makes the collision itself a WorldDynamic object. This type of collision preset is useful for dynamic objects or objects that can move in your game world that you want to block when you collide with other objects. Lastly, the Collision Enabled property is set to Collision Enabled.

  • Overlap All Dynamic...