To conclude this chapter, let's briefly discuss the remaining collision presets available in Unreal Engine 4 that we have not gone through at this point:
Custom: This collision preset allows you to fully customize how you want the collision to behave by selecting the Collision Enabled property, setting the Object Type property, and fully customizing how the Trace and Object Responses react to different types of collisions. This type of collision preset is useful when we need to customize an assets collision, and where the default collision presets does not fit the type of collision we need.
Block All Dynamic: This collision preset blocks all the actors by default and makes the collision itself a WorldDynamic object. This type of collision preset is useful for dynamic objects or objects that can move in your game world that you want to block when you collide with other objects. Lastly, the Collision Enabled property is set to Collision Enabled.
Overlap All Dynamic...