Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer


The way game designers and artists try to project the mode and presentation of objects in the game meets the frame by frame animation, or wisely use the physical aspects of Unreal Engine.

Twenty years ago, game designers animated the open and close movement of a simple door with the frame by frame method as an image-sequence file (such as GIF). Now, we can do the same in real time with light effects, materials, physical rules, and the blueprint code. Unreal Engine 4 provides the detailed properties and customizations for movements and dependency between objects in the game world. This is how creativity meets artistic details in a game design. Working with constraints is a kind of creative art.