Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer

Chapter 5. Physics Damping, Friction, and Physics Bodies

In this chapter, we will take a deeper look at Physics Bodies in Unreal Engine 4 and analyze how the engine uses physics properties, such as Angular Damping and Linear Friction to simulate real-world physics in our game. To start with, we will examine what Physics Bodies are. We will also look at some of the detailed properties available to these assets. In addition, we will discuss the following topics:

  • Angular and linear friction

  • Physical materials – an overview

  • Physics damping

For the purposes of this chapter, we will continue to work with Unreal Engine 4 and the Unreal_PhyProject that we created in Chapter 1, Math and Physics Primer in Unreal Engine. Let's begin by discussing Physics Bodies in Unreal Engine 4.