In this section, we discussed what Physics Bodies are and how to create them by using static meshes, skeletal meshes, shape components in blueprints, and physics assets. Additionally, you learned about all the different parameters that exist for Physics Bodies in Unreal Engine 4. We also looked at each property and how it affects the physics on the specified object. Now that we have a stronger grasp of what Physics Bodies are, let's move on and discuss Angular and Linear Damping.
Unreal Engine Physics Essentials
By :
Unreal Engine Physics Essentials
By:
Overview of this book
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Math and Physics Primer
Physics Asset Tool
Collision
Constraints
Physics Damping, Friction, and Physics Bodies
Materials
Creating a Vehicle Blueprint
Advanced Topics
Index
Customer Reviews