Angular and Linear Damping – a section review
In this section, we discussed the concepts of Angular and Linear Damping and Angular and Linear Velocities in the context of real-world physics in detail. Once we were able to grasp these concepts, we then applied what you learned about using physics bodies in Unreal Engine 4 and the Physics properties of these objects in order to explore how they affect the physics bodies in the game. Now that we have examined angular and linear damping, we can move on to briefly discuss what Physics Materials are and how to apply them to our physics bodies.