Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer

Vehicle Blueprint – a content overview

A vehicle in Unreal Engine 4 contains a number of different types of assets:

  • A Skeletal Mesh

  • A Physics Asset

  • An Animation Blueprint

  • A Vehicle Blueprint

  • One or more Wheel Blueprints

  • A Tire Type Data Asset

Let's start by creating the necessary game project so that we have access to a Vehicle Skeletal Mesh by default, and we don't have to create our own in a third-party 3D modeling program. To do so, let's open the Epic Games Unreal launcher and navigate to the Learn tab. Here, scroll down to the Example Game Projects section and find the Vehicle Game project template. Select this project and then the Download option:

Once successfully downloaded, we can create the project by navigating to the Library tab of the Unreal Engine launcher, scroll to the very bottom of the page to the Vault section, and select the Create Project option for Vehicle Game:

When we select the Create Project option, it will ask us for a name of the project. Let's call this project...