Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer

Vehicle Blueprints – a section overview

In this section, we discussed the necessary components that make up a working Vehicle Blueprint, and we looked at the necessary details of how to create the Physics Bodies for our vehicle. Lastly, we used PhAT in Unreal Engine 4 to recreate the necessary Physics Body components of the Buggy Vehicle to establish a working Physical Body for the vehicle. Now that we have created the Physics Asset from the premade Skeletal Mesh that is created by default when working with the VehicleGame project, we can now move on and work on Vehicle Blueprints.