Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Creating the Vehicle Blueprints – a section review


In this section, we looked at the necessary blueprints and data assets. We will move on and edit their properties to obtain the behaviors we need for our working Buggy Vehicle. First, we created the WheeledVehicle blueprint. This is the main blueprint for our vehicle. Then, we created two types of Wheel Blueprints (one for our front wheels and another for our back wheels). Further, we created the TireType data asset. This is necessary to control the Friction property for our wheels. Lastly, we created our animation blueprint for the Buggy skeletal mesh, and we discussed about Animation Blueprints and its functionalities in detail. Now that we have created the necessary blueprint and data assets for our vehicle, we can move on and edit the properties of these assets.