Book Image

Unreal Engine Physics Essentials

By : Devin Sherry, Vladimir Alyamkin, Katax Emperore
Book Image

Unreal Engine Physics Essentials

By: Devin Sherry, Vladimir Alyamkin, Katax Emperore

Overview of this book

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Table of Contents (15 chapters)
Unreal Engine Physics Essentials
About the Authors
About the Reviewer


A simulation of mass change or a series of changes is a kind of art in the game world. A sufficient blueprint by developers can synchronize the physics behind the scenes. The presentation and quality of the simulation is based on the artist's efforts and madness.

Based on what you learned in this chapter, imagine that you (as a developer) try to put 50 objects on the stage. When you shoot at one, all get destroyed within a delay of a second. Also, you (as an artist) should design how and in which way the objects get destroyed and probably ask developers to make life easier with some blueprints. This great mix of developers and artists in the game design is one of the powerful aspects of Unreal Engine 4.