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  • Book Overview & Buying Gamemaker Essentials
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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)
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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)

Overview of this book

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Table of Contents (11 chapters)
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Resources in GameMaker

GameMaker has a number of resources that are made available to its users. These resources or assets are what we use to create games within GameMaker. A resource in GameMaker is essentially anything that is used within the game. This includes sprites, backgrounds, objects, scripts, fonts, sounds, rooms, and more.

We will go through the available resources and learn a bit more about each of them so that we can take full advantage of each one.

Sprites

Sprites can be seen as an image loaded into GameMaker to allow for visual representations in a game. For example, a player animation would most commonly be loaded as a sprite, or multiple sprites.

A sprite is in most cases either a single image or an animation sequence consisting of multiple images. This could be anything from a wall to a character running or jumping.

Sprites are commonly referenced on the Internet, especially on game development sites. Sprites are not specific to GameMaker alone and can be heard of or referenced...

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Gamemaker Essentials
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