The first, as in the previous topic, is using naming conventions. These allow you to easily distinguish between different kinds of resources and also link them by name.
We are going to take a look at a few more techniques to organize things and make our games easier to navigate.
The first technique is using groups in the resource tree. If you right-click on a resource or a resource folder in the resource tree, you will find a Create Group option. Clicking on this will bring up a small dialog asking you to enter a name for the group. Simply enter a name and click on OK. A new folder should then show up in the tree and you can click and drag resources into that folder.
When doing this, group your objects by similarities. If you have objects used only in one room of your game, think about naming the group based on that room. For example, you might put menu objects in a group called Menu. You can...