In this chapter, we will look at the GameMaker Language, or GML for short. You will learn how GML is structured in terms of its variables, functions, loops, and more. We will see exactly how each variable type is defined and created, as well as how to structure statements and loops correctly, allowing us to truly grasp the main concepts and features of GML.

GameMaker Essentials
By :

GameMaker Essentials
By:
Overview of this book
Table of Contents (16 chapters)
GameMaker Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introducing GameMaker
Getting Started
Resource Management
The GameMaker Language
Sprites
Making a Game
Game Settings and Exporting
Index
Customer Reviews