Book Image

GameMaker Essentials

By : Nathan T Auckett USD, Nathan Thomas Auckett
4 (1)
Book Image

GameMaker Essentials

4 (1)
By: Nathan T Auckett USD, Nathan Thomas Auckett

Overview of this book

Table of Contents (16 chapters)

Chapter 5. The GameMaker Language

In this chapter, we will look at the GameMaker Language, or GML for short. You will learn how GML is structured in terms of its variables, functions, loops, and more. We will see exactly how each variable type is defined and created, as well as how to structure statements and loops correctly, allowing us to truly grasp the main concepts and features of GML.