In nearly every programming language, there is the option to use statements such as
else. Often, we need to use loops such as the
for loop. Statements and loops make a programmer's life much easier when it comes to keeping code readable and organized, so let's take a look at how these look in GML.
Loops allow developers to greatly reduce the amount of code needed to execute a repetitive task. Instead of using multiple
if statements, the programmer can summarize it all into a single loop, keeping the code short and concise.
In GameMaker, an
if statement can be structured in multiple ways. An experienced programmer will often use brackets to enclose...