In this chapter, we will be creating our first actual game in GameMaker. The game will utilize most of the techniques and skills you learned in the previous chapters such as naming conventions and loops. We will be using a larger range of variables and if
statements to create the user input and gameplay. There will be no drag and drop functions used in this chapter.

GameMaker Essentials
By :

GameMaker Essentials
By:
Overview of this book
Table of Contents (16 chapters)
GameMaker Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introducing GameMaker
Getting Started
Resource Management
The GameMaker Language
Sprites
Making a Game
Game Settings and Exporting
Index
Customer Reviews