In this chapter, we will look at the process of debugging. As with any engine or programming language, it's easy to end up with bugs in your code or things that just plain don't work. This happens to all game developers no matter their skill, so it's important to be able to debug these errors or problems and solve them as fast as possible. In this chapter, we will look at a few techniques on debugging of games and also how to read common errors in GameMaker.

GameMaker Essentials
By :

GameMaker Essentials
By:
Overview of this book
Table of Contents (16 chapters)
GameMaker Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Introducing GameMaker
Getting Started
Resource Management
The GameMaker Language
Sprites
Making a Game
Game Settings and Exporting
Index
Customer Reviews