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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)
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Gamemaker Essentials

Gamemaker Essentials

3.8 (13)

Overview of this book

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Table of Contents (11 chapters)
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Summary

In this chapter, you learned how to debug games. You also learned how to read a general GameMaker error, how drawing to the screen can help solve problems, how toggles can be made to control the game easily, and also about the GameMaker debugger.

In the next chapter, you will learn about game settings and how to export your game as a final product.

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Gamemaker Essentials
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