In Chapter 1, Introducing GameMaker, you learned about what GameMaker actually is and explored a little bit of history regarding previous versions. We then moved on to installing GameMaker on your computer, getting it ready for use.
In Chapter 2, Getting Started, you learned about the license key for GameMaker and what it's used for, after which we proceeded to learn about the GameMaker interface. We looked at the Welcome window that first shows up when running GameMaker, the main toolbar, the drop-down menus, and finally, the resource tree.
In Chapter 3, Resource Management, you learned about GameMaker's resources and ways to organize and manage them within our projects. These resources included sprites, sounds, backgrounds, paths, scripts, shaders, fonts, time lines, objects, rooms, extensions, and finally macros. We then looked...
Overview of this book
Table of Contents (16 chapters)
About the Author
About the Reviewers
The GameMaker Language
Making a Game
Game Settings and Exporting