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Gamemaker Essentials
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(
1
)
Buy this Book
Gamemaker Essentials
4
(
1
)
Buy this Book
Overview of this book
This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
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Current Title:
Gamemaker Essentials
Mar, 2015
|
154 pages
No titles found
Table of Contents (
11
chapters)
Preface
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Free Chapter
1
1. Introducing GameMaker
1. Introducing GameMaker
Understanding GameMaker
Installing GameMaker: Studio
What is this book about?
Summary
2
2. Getting Started
2. Getting Started
Licensing
Summary
3
3. Resource Management
3. Resource Management
Resources in GameMaker
Resource naming conventions
Organizing resources
Importing and exporting resources
Summary
4
4. Objects
4. Objects
Events
Parents
Depth
Drag and drop
Summary
5
5. The GameMaker Language
5. The GameMaker Language
Variables
Functions
Statements and loops
Scripts
Summary
6
6. Sprites
6. Sprites
Loading a sprite
Sprite options
Sprite sizing techniques
Editing a sprite
Sprites in the GameMaker Language
Summary
7
7. Making a Game
7. Making a Game
Making the sprites
Room setup
Object creation
Programming the game
Enemies
Summary
8
8. Debugging
8. Debugging
Errors
Drawing information
Simple toggles
The GameMaker debugger
Summary
9
9. Game Settings and Exporting
9. Game Settings and Exporting
Global Game Settings
Analytics and advertising
Exporting a game
Publishing your game
Skill summary
Taking this further
Games made in GameMaker
GameMaker learning sites
Summary
10
Index
Index
Customer Reviews
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What you need for this book
For this book, you will need:
An active Internet connection
GameMaker: Studio (free version or higher)
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