Book Image

Gamemaker Essentials

4 (1)
Book Image

Gamemaker Essentials

4 (1)

Overview of this book

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
Table of Contents (11 chapters)

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include directive."

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "To do this, right-click on any branch and choose Create Group."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.