Book Image

Learning C++ by creating games with UE4

By : William Sherif
Book Image

Learning C++ by creating games with UE4

By: William Sherif

Overview of this book

Table of Contents (19 chapters)
Learning C++ by Creating Games with UE4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Variables and Memory
Index

The particle systems


First, we need a place to put all our snazzy effects. In your Content Browser tab, right-click on the Game root and create a new folder called ParticleSystems. Right-click on that new folder, and select New Asset | Particle System, as shown in the following screenshot:

Note

See this Unreal Engine 4 Particle Systems guide for information on how unreal particle emitters work: https://www.youtube.com/watch?v=OXK2Xbd7D9w&index=1&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t.

Double-click on the NewParticleSystem icon that appears, as shown in the following screenshot:

You will be in Cascade, the particle editor. A description of the environment is shown in the following screenshot:

There are several different panes here, each of which shows different information. They are as follows:

  • At the top left is the Viewport pane. This shows you an animation of the current emitter as its currently working.

  • At the right is the Emitters pane. Inside it, you can see a single object called...