Book Image

Learning C++ by creating games with UE4

By : William Sherif
Book Image

Learning C++ by creating games with UE4

By: William Sherif

Overview of this book

Table of Contents (19 chapters)
Learning C++ by Creating Games with UE4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Variables and Memory
Index

Summary


UE4's containers and the C++ STL family of containers are both excellent for storing game data. Often, a programming problem can be simplified many times by selecting the right type of data container.

In the next chapter, we will actually get to programming the beginning of our game by keeping track of what the player is carrying and storing that information in a TMap object.