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  • Book Overview & Buying Mastering Cocos2d Cross-Platform Game Development
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

By : Alex Ogorek
4.5 (4)
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

4.5 (4)
By: Alex Ogorek

Overview of this book

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Table of Contents (10 chapters)
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9
Index

Creating buttons and text (labels)

If you want to place a line of text on the screen, you need to create a label. There are two types of labels in Cocos2d: CCLabelBMFont and CCLabelTTF. Bitmap Font labels are the fancy labels created with Glyph Designer, mentioned earlier in this book. TrueType Font labels are regular, unformatted text labels that use either a font file that's already on the phone or a file you've added to your project.

Tip

Note that if you have a label that often needs updating, for example, a score counter or a health value, it's more efficient to use BMFonts in those cases, even if the font is a plain white font and looks exactly the same in TTF format.

Let's get some text displayed – CCLabelTTF

As mentioned earlier, TTF labels are simple, unformatted labels. How are these useful? The answer is, you can quickly get the prototype of your game going, and so you can better understand the flow of the game. Then, once it's ready, you can switch...

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