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Mastering Cocos2d Cross-Platform Game Development
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If you've ever played Threes! (or if you haven't, check out the trailer at http://asherv.com/threes/, and maybe even download the game on your phone), you would be aware of the sliding feature when a user begins to make their move but hasn't yet completed the move. At the speed of the dragging finger, the units slide in the direction they're going to move, showing the user where each unit will go and how each unit will combine with another.
This is useful as it not only adds that extra layer of "cool factor" but also provides a preview of the future for the user if they want to revert their decision ahead of time and make a different, more calculated move.
Here's a side note: if you want your game to go really viral, you have to make the user believe it was their fault that they lost, and not your "stupid game mechanics" (as some players might say).
Think Angry Birds, Smash Hit, Crossy Road, Threes!, Tiny Wings...
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