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  • Book Overview & Buying Mastering Cocos2d Cross-Platform Game Development
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

By : Alex Ogorek
4.5 (4)
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

4.5 (4)
By: Alex Ogorek

Overview of this book

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Table of Contents (10 chapters)
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9
Index

Depth perception via device tilting


Something that can increase the cool factor of your game without really changing the game is a depth-perception-like feel when the user tilts the device. This can be seen in games such as Shadowmatic and Jump! Chump!, the checklist Wunderlist, or a lock screen background image with Perspective Zoom set to On. Although it's subtle, it can make your game feel a lot more polished and increase user engagement, as it's just one more thing they'll find cool or interesting about the game.

Tip

As a reminder, you cannot make use of device tilting/accelerometer in the simulator. It must be done on a physical device.

Here is Shadowmatic game's tilt effect seen on the menu. As you can see, it's a three-dimensional object, and the camera rotates around the object, as well as the shadows.

The first one is as follows:

The second one is as follows:

The following is Jump! Chump! game's tilt effect seen in the game, where you can see the shadows of the main characters and enemies...

Visually different images
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83
Tech Concepts
36
Programming languages
73
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Mastering Cocos2d Cross-Platform Game Development
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