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  • Book Overview & Buying Mastering Cocos2d Cross-Platform Game Development
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

By : Alex Ogorek
4.5 (4)
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Mastering Cocos2d Cross-Platform Game Development

Mastering Cocos2d Cross-Platform Game Development

4.5 (4)
By: Alex Ogorek

Overview of this book

If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Table of Contents (10 chapters)
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9
Index

Chapter 7. Reaching Our Destination

This chapter will be pretty light compared to the last few, as this game is ready to be finalized for release by now. We'll be going over some steps of finalization within the project, as well as stuff to do within iTunes Connect before you submit the game to be reviewed by Apple. Specifically, we'll cover the following topics in this relatively short chapter:

  • Adding a default image
  • Icons
  • Analytics
  • Preparing the App on iTunes Connect
  • Releasing the game and steps after it

For this chapter, we'll be using the Chapter 7 project, as it has some bug fixes as well as some other polish elements added. It's recommended that you open this project before continuing.

Tip

At the time of writing this book, Cocos2d version 3.4 does not support native iPhone 6 or 6 Plus. So unfortunately, the art will look blurry as Apple scales up the iPhone 5 screen to match the iPhone 6 or 6 Plus resolutions. If you're determined to make native resolutions...

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