Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

2D objects


In the previous chapter, we saw that 2D objects in Unity are Sprites. However, we didn't mention how to import them into the scene.

The easiest way to bring your Sprites into the scene is to drag and drop them from the Project panel into the Scene view. Unity will automatically create a new game object with the same name of the Sprite along with a Sprite Renderer attached. We have already covered this component in the previous chapter. Since we will not use Sorting Layers (as we decided in the previous chapter), we don't need to change any settings when dragging a new Sprite into the scene.

Another way to add Sprites to the scene is by right-clicking on the Hierarchy panel and then 2D Object | Sprite. However, in the Sprite Renderer, you need to specify which Sprite to use.

Let's bring the Pink_Sprinkle Sprite into our scene (you can find it in the Graphics/projectiles folder within the projectiles_sheet_01 file). It appears like this in the Scene view:

Since Sprites are also GameObjects...