Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Difference between world coordinates and local coordinates


Every game object in Unity has a position, but a position needs a reference frame (more about reference frames later in Chapter 5The Secret Ingredient Is a Dash of Physics). In particular, Unity offers two ways to see (and set) coordinates:

  • World coordinates: These are absolute coordinates of where the game object is located (by absolute, I mean with respect to the world frame, which is considered to be absolute in the game)

  • Local coordinates: These are the coordinates of where the game object is with respect to its parent

You can easily switch between the two coordinates with a toggle in the upper-right part of the Unity interface, as shown in the following screenshot:

As shown in the preceding screenshot, they are both toggles, but the one to switch between world and local coordinates is the one on the left. At the moment, it is selected to be on Global, which means on world coordinates.