Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Baking cupcakes towers


In this section, we will see how to create our towers. This is not an easy task, but by doing this we will acquire a lot of scripting skills.

What a cupcake tower does

First of all, it's useful to write down what we want to achieve and define what exactly a cupcake tower is supposed to do.

The best way is to write down a list, to have clear idea of what we are trying to achieve:

  • A cupcake tower is able to detect pandas within a certain range.

  • A cupcake tower shoots a different kind of projectile according to its typology against the pandas within a certain range. Furthermore, within this range, it uses a policy to decide which panda to shoot.

  • There is a reload time before the cupcake tower is able to shoot again.

  • The cupcake tower can be upgraded (to a bigger cupcake!), increasing its stats and therefore changing its appearance.

Scripting the cupcake tower

As we have seen in the previous section, there are many things to implement. Let's start by creating a new script and naming...