Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Preparing the scene for the UI


Now that we have a good understanding of the UI system, it's time to implement something within our game to practice a little bit. But the most important outcome from the rest of the chapter is to understand how to program UI within the framework of Unity.

First of all, we need to create a Canvas in our scene, and as a consequence, an event system will also be created. You can do it by right-clicking on the Hierarchy panel and then navigating to UI | Canvas. Select the Canvas object from the Inspector and tweak the options in the Inspector based on your needs. This really depends on your target platform (more on this in the last chapter of this book), and the best way to understand which of these options suit your needs is to test and test and test again.

The next step is to have a nice background for our interface. We got a really nice blue bar in our package that you can find in the Graphics/UI folder. In order to place it within our interface, let's create...