Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Homework


In this chapter, we looked at many aspects of UIs in the first part, whereas we got handy with it in the second part, by implementing a UI within our game. However, before going on to the next chapter, I invite you to take a look at these exercises to improve your UI designing/programming skills. They are divided, for your convenience, into two parts: the first to improve your designing skills, and the second to improve your programming skills.

Improving UI designing skills:

  1. A great exercise: A great exercise is to find around three examples of games that you like, which are all different. For example, choose a strategy, adventure, and puzzle game. Next, for each of them, write down, or draw and annotate, each of the UI elements, what their function is, and what happens when a user interacts with it. For example, if the user presses the next button, what happens? Do they go to a new screen, or does a pop-up appear? You don't have to do this for the entire game, but enough to get a...