Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Animations


Life and all of its creatures are dynamic. We move, and our movements, even the subtlest of ones, express emotions. If we were to remove such things, even the tiniest smile, life would become dull and static. Animation effects can range from the simplest of things such as a flag waving to a dragon flying. Just look around you, inside and outside; something will be moving or will move from time to time. Even stones move, albeit with wind, something knocking them, or someone skipping them across water.

Unity has a complex animation system, also known as Mecanim, which requires time to get used to. It includes different components. Some of these are specifically for 3D animations; others can be used for both 2D and 3D. Usually, animating in 3D is harder than in 2D since it requires tweaking of many parameters, and therefore much more practice is needed to master it. If you are interested in learning more about 3D animation in Unity, I suggest that you to read a specific book about...