In this chapter, we faced many aspects of Animation clips and Animator controllers. However, before we go to the next chapter, I invite you to give a look to these exercises to improve your skills:
Becoming an animation designer: Think of five games that you play, and select a part of each game such as the tutorial level, fighting a boss, walking through a forest, or even the main menu. Now, write down a list of animations that each of them have. Next, remove some animations, or even add some and think how it would alter the experience. Does it improve it, or does it change the atmosphere entirely? Could you make a relatively happy atmosphere really dark by changing some of the animations, and vice versa? By doing this, you will begin to understand the importance that animations play on not only providing life to your game, but also emotion and setting the atmosphere.
Drawing an animation (Part I): Imagine that you need to create an animation; you can do this simply in a graphics...