Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Homework


In this chapter, we faced many aspects of Animation clips and Animator controllers. However, before we go to the next chapter, I invite you to give a look to these exercises to improve your skills:

  1. Becoming an animation designer: Think of five games that you play, and select a part of each game such as the tutorial level, fighting a boss, walking through a forest, or even the main menu. Now, write down a list of animations that each of them have. Next, remove some animations, or even add some and think how it would alter the experience. Does it improve it, or does it change the atmosphere entirely? Could you make a relatively happy atmosphere really dark by changing some of the animations, and vice versa? By doing this, you will begin to understand the importance that animations play on not only providing life to your game, but also emotion and setting the atmosphere.

  2. Drawing an animation (Part I): Imagine that you need to create an animation; you can do this simply in a graphics...