Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Physics Material 2D


Unity also offers the possibility to create physics materials so as to adjust the friction and bounciness of a physical object when it collides with another one. In the case of 2D, this is enabled by the Physics Material 2D.

You can create a Physics Material 2D by selecting Assets | Create | Physics Material 2D from the top-bar menu as shown in the following screenshot:

Once selected in the project panel, we can tweak its two values in the Inspector, as shown here:

It's worthwhile mentioning that we have seen many variables during this chapter to assign a Physics Material 2D, and they are structured in a simple hierarchy:

  1. If a Collider has a Physics Material 2D, this takes the priority and will be set to Collider.

  2. If a Collider doesn't have a Physics Material 2D, then it will be assigned the one in the Rigidbody2D.

  3. If even the Rigidbody2D doesn't have a Physics Material 2D, then the default Physics Material 2D will be assigned. The default Physics Material 2D can be set in...