Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Navigation


Now, we should have a better understanding of why AI is so important and vital for video games, but it's such an extensive topic that it cannot be dealt with in a small chapter like this. Therefore, we will focus on just one particular aspect, which is navigation. Since this is an introductory chapter to the topic, we will hope to understand the basic concepts of navigation, but implement just one of the simple techniques that we will use in our game.

Aspects of navigation

Game characters move within the game and its levels. The movement can be quite simple, such as that of arcade games or NPCs following or targeting you, and others can be quite complex like in fast paced action and adventure games. Fixed routes are simple to implement within a game, but keep in mind that it is possible to break their illusion when objects and other characters get in the way. For example, in games that are highly populated by NPCs (such as Assassin's Creed), characters that roam the environment...