Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

More about artificial intelligence in games


In the previous sections, we have seen a couple of implementations of a waypoint system to move characters within the game environment. However, as we already said in the introduction, this is not even scratching the surface of AI in games. This section presents some techniques, without entering into detail, as they are not needed to develop our tower defense game. In fact, to master AI in games, you need a specific book about it. Therefore, feel free to skip this section, or read it. You can always come back here later, maybe when you finish the book, for a deeper look at its content. The main goal of this section is just to give you a basic understanding of AI in games.

Other techniques for navigation at the pathfinding level

The Pathfinding and its techniques section at the beginning of this chapter was in no way exhaustive, and of course thousands of other techniques exist at the pathfinding level which are used in video games.

However, it's worth...