Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Panda invasion – spawning Pandas


In this section, we will implement the spawning system of the game. This can be done in many ways. However, since we have only one kind of Panda (at least for the moment), we will implement it in a simple way. In any case, we will use coroutines to implement the system, and we will see a template structure which we might also use in more complex spawning systems (in the next chapter, some ideas of more complex spawning systems will be provided).

What is a coroutine?

It is a structure that Unity provides to allow functions to be interrupted and continued in other frames of the game. In the case of our spawning system, we don't want to spawn all the Pandas at the same time, but a little bit over time. This over time can be controlled with coroutines. You can definitely learn more and see some examples in the official documentation here: https://docs.unity3d.com/Manual/Coroutines.html

However, the most important things to know about coroutines are listed here:

  • They...