Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Teamwork


They say it takes a village to raise a child, well, it can take a team to build a game, and a team that works well together can achieve incredible things. However, choosing the right people, dealing with conflict and working on a daily basis together isn't always straightforward. Next, we will look at a few ideas about the roles in a game development team, considerations that need to be made, and a few other things that will get you all on your way.

It is not just about you, it is about working in a team

A good team is like any good relationship; you need to have communication, consideration, and understanding, and most importantly you must acknowledge the other person. There is no I in a team, but too often people get caught up in the me. In such cases, neglecting others within the team can be for many reasons, from ego, skillset (or lack of), impatience, financial gain and so on. Of course, this is not to say that such traits are negative, but in the wrong amount (just like anything...