Book Image

Getting Started with Unity 5.x 2D Game Development

By : Francesco Sapio
Book Image

Getting Started with Unity 5.x 2D Game Development

By: Francesco Sapio

Overview of this book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Table of Contents (16 chapters)
Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Getting ready to publish


There are a number of things, not just to do with your game or application that need to be taken care of before you finally release your precious gem into the world. In the following sections, we will go through a number of considerations, both with your team and final product, to ensure that the final part of this process is as smooth as possible.

Crowdfunding campaigns

There are a number of different platforms for crowdfunding campaigns and each has its own features. However, the fundamental thing about them all is that they are there to provide a place for you to gather a following and importantly the much-needed funds or you to bring your creation to light. Different crowdfunding platforms operate for different reasons. For example, some are about causes (nature, human rights, or poverty), certain types of products (clothing, music), creative (products or virtual goods), and personal (medical treatments). Your game may meet criteria on more than one, specifically...